Artificial intelligence, a solidified product in sci-fi; a growing fascination of reality, two points that need a bridge connecting them. At one end, it's like a complete man-made being capable of thought and learning -- growing. At the other end, we have things like chess solvers where even put on the most basic level beginners may have trouble beating the computer a.i.
What is significant about someone who does not play chess getting beat by an a.i.? If we look more at how a.i.'s are built with a tree, then we can see how many possibilities the a.i. must consider even at the first level and how many a beginner will see, let alone consider. As the increase the difficulty of the computer a.i. it considers even more possibilities by going through more levels of the tree in the span of seconds, the difference between it being a beginner and masters. To simulate just how this would look on the chessboard itself, Thinking Machines 4 has a playable chess game while showing the a.i. considering its possibilities: here.
We know that the a.i. for chess is not complete like that of checkers, so the extreme amount of possibilities shown in that simulation is not even finished shows just how powerful it is now and it's not even at the level writers have portrayed in the novels -- the bridge isn't complete yet.
We know that the a.i. for chess is not complete like that of checkers, so the extreme amount of possibilities shown in that simulation is not even finished shows just how powerful it is now and it's not even at the level writers have portrayed in the novels -- the bridge isn't complete yet.




